Monday, December 27, 2010

GUIDE TO CARL's
 ___________________________________________________
 MAP VIEW:

The road:
 Way In
Left View
 Right View
 Right View (House)
 Into the house (Carl + Thwina)
The Last House on the left

LETS HELP CARL TOMORROW AT 10am 
Please be there, bring your video cams.

Thursday, December 16, 2010

Maroon 5 - Sunday Morning

 
(Andy Valentine - Veste, sorcerer-male version, Ragnarok Online)

Simbang Gabi Event

Simbang Gabi naaaah!
Tara na at imbitahan ang mga kaibigan, sabay sabay nating tapusin ang Simbang Gabi Quest dito lamang sa pRO!
Punta na sa Prontera Church kausapin si Father Ingacio at tanggapin ang kanyang blessings sa araw araw.
Wag kang magaabsent ha!
Kompletuhin mo ang misa sa bagong time slot Dec.17 7pm-11pm para sa bagong headgear.: Holiday Fruitcocktail Hat
Here’s how:
1. Talk to NPC Ingacio in front of Prontera Church to attend the daily mass.
2. If you attend the daily mass for 12 nights straight, Father Ingacio will give you a reward by the 13th Night.

Discuss It Here

  

Hail Slytherin!
I dare to be in these house

Wednesday, December 8, 2010

Renewal Changes

Here is a small guide om changes in the game mechanics after renewal system is applied

and a Big thanks to Doddler for the guide and Ragnarok Forever


Base Stats


Strength (STR) *
- 1 point of STR increases status physical attack power by 1.2
- 5 points of STR increase status defense by 1

Agility (AGI)
- 1 point of AGI increases flee rate by 1
- 4 points of AGI increases your attack speed by 1
- 5 points of AGI increases status defense by 1

Vitality (VIT)
- 1 point of VIT increases your Max HP by 1%
- 1 point of VIT increases your recovery rate by 2%
- 2 points of VIT increases your status defense by 1
- 5 points of VIT increases your status magic defense by 1


Inteligence (INT)
- 1 point of INT decreases your variable cast time by 0.2%. - 1 point of INT increases your status magic attack by 1.5
- 2 points of INT increases your status magic defense by 1


Dexterity (DEX) *
- 1 point of DEX increases your hit rate by 1
- 1 point of DEX decreases your variable cast time by 0.4%.
- 4 points of DEX increases your status magic defense by 1
- 5 points of DEX increases your status magic attack by 1
- 10 points of DEX increases your status physical attack power by 1
- 10 points of DEX increases your attack speed by 1


Luck (LUK)
- 1 point of LUK increases your Critical by 0.3
- 3 points of LUK increases your status physical attack power by 1
- 3 points of LUK increases your status magical attack power by 1
- 3 points of LUK increases your hit by 1
- 7 points of LUK increases your flee by 1
- 10 points of LUK increases your perfect dodge by 1

Base Level
- 1 level increases your HIT rate by 1.
- 1 level increases your FLEE rate by 1.
- 4 levels increases your status ATK by 1.
- 4 levels increases your status MATK by 1.
- 6 levels increases your status DEF by 1.
- 6 levels increases your status MDEF by 1.



* With bows, guns, musical instruments and whips, the increase in physical attack power from Dex and Str are swapped, making Dex the primary damage stat.


Other Stats


Physical Attack Power (ATK)
- Shown in the status window as "status attack power + equipment attack power".
- Attack power gained by your own stats affect status attack power, and your weapon affects equipment attack power.
- Cards and equipment that affect or increase your attack power only affect your equipment attack power.


Magical Attack Power (MATK)
- Shown in the status window as "status magic attack power + equipment magic attack power".
- Magic attack power gained by your own stats affect status magic attack power, and your weapon affects equipment magic attack power.
- All weapons now have a unique magic attack stat which directly affects your equipment magic attack power when equipped.
- Cards and equipment that affect or increase your magic attack power only affect your equipment magic attack power.


Physical Defense (DEF)
- Shown in the status window as "Status defense + Equipment defense".
- Status defense is gained by your own stats, and equipment defense is increased by your current equipped gears and their refine rate.
- Physical defense directly reduces a targets attack power against you. Equipment defense however reduces damage more than your status defense.
- The difference in level between you and the opponent affect how effective your defense is at reducing damage.


Magical Defense (MDEF)
- Shown in the status window as "Status magic defense + Equipment magic defense".
- Status magic defense is gained via your stats, and equipment magic defense is increased by your current equipment and cards.
- Magical defense directly reduces a targets magic attack power against you. The reduction from equipment magic defense makes up a higher % of the total reduction.
- The difference in level between you and the opponent affect how effective your defense is at reducing damage.


Attack Speed (ASPD)
- Attack speed is displayed as a numerical value, which represents an attacking speed unchanged from before the renewal patch. As your approach 200 attack speed, your attacks become increasingly fast (max aspd is 190, representing 5 attacks a second).
- Attack speed varies from job to job, and is effected by the class of weapon equipped, your Level, AGI and DEX stats, and reduced when equipping a shield.
- Stats and and equipment that affect ASPD modify it by a direct amount instead of by a %. For example, Two-Hand Quicken will give you a flat +5 aspd.
- Equipping a shield reduces your ASPD by approximately 5.


Accuracy (HIT)
- Shown in the status window as "Status HIT + Equipment HIT bonus".
- The base status HIT is 175, and is increased by your level, Dex and Luk.
- Your status hit and equipment hit affect your final hit rate equally.


Evasion (FLEE)
- Shown in the status window as "Status FLEE + Equipment FLEE bonus".
- The base status FLEE is 100, and increased by your level, Agi, and Luk.
- Your status flee and equipment flee affect your final dodge rate equally.


Final Accuracy
- The ability to hit or dodge a target physically is based on a ratio of the HIT and FLEE between you and the target.
- As your HIT raises above the targets FLEE, it becomes increasingly difficult to dodge. The opposite is true, if the opponent has higher FLEE than you have HIT, you will have difficulty in landing a hit.
- While the base numbers for HIT and FLEE have changed, the actual formula has not changed substantially.


Casting Time
- Cast time of all skills is now composed of two parts, a fixed cast time and a variable cast time.
- Fixed cast time cannot be reduced by any means, and represents the fastest a skill can possibly be cast.
- The fixed casting portion of all skills is set to 20% of the skills total casting time. Other than skills with a fixed un-reducible cast time, there are no exceptions to the ratio of 20%/80% fixed/variable cast time.
- Variable cast time can be decreased via your DEX and INT stats, as well as equipment and skills such as Suffragium and Magic strings.
- The cast time of skills at this time during testing have not changed (with the exception of cold bolt/fire bolt/lightning bolt).


Critical Chance (Crit)
- Your critical rate is calculated the same as before, and represents a % chance to land a critical hit, affected by your LUK and current equipment.
- Your critical rate is reduced by the LUK of the target, and reduced if the target is a higher level than you.
- Katar type weapons double the effect of the crit stat.


Perfect Dodge (pDodge)
- Perfect Dodge is no longer shown within the status window.
- However pDodge works the same as before, perfect dodge is a direct % chance to evade a normal (non skill) physical attack.
- Perfect Dodge is increased with higher luck and specific equipment.


Perfect Hit (pHit)
- Perfect Hit is not displayed within the client window.
- pHit is a direct % chance to hit the target, regardless of your hit and evasion rates.
- Perfect Hit can only be gained via special equipment.


Character Leveling


Increased Weighting on Level Difference
- Players are rewarded for fighting monsters of their own level, as well as those slightly harder.
- When in combat a player or monster that is higher level receives a bonus to their hit rate, critical rate and damage, and the lower level one faces a penalty to their evasion, and physical and magical defense. The penalties increase as the level difference widens.
- If you are lower level than the monster you are killing, you receive a bonus to your experience for your kills (+1% per level difference, with +10% bonus at 5 levels).
- A player or monster being hit by a lower level target additionally receives a bonus to their defense values.
- If you are 5 or more levels below a monster, you begin to receive a 30% penalty to your damage, hit, and evasion rates.
- If you are 10 or more levels below a monster, you will receive a 60% penalty to your damage, hit and evasion rates.
- As the gap in level widens, you'll become less and less likely to be able to deal any real damage to the target monster.
- If you are between 5-8 levels above a monster, you will receive a penalty to experience gained from that monster.
- At 5 levels above the target monster, you will incur a 50% penalty to the experience gained by killing it. Each additional level reduces the experience gained by an additional 10%, capping at an 80% reduction of the total experience.
- The level penalties go both ways, so a low level monster attacking you will also receive a penalty to their damage, hit, and evasion, and you will receive a bonus to your defense.


Experience Gain
- The experience table has been drastically changed.
- Because of wide-scale modifications to monster levels, monster experience, and the weighting of your own level, the amount of base experience required to level up has dropped drastically.
- Job level requirements are balanced differently. You are likely to hit job 50 on your first job around level 50, and job 50 on your second job near level 85-90.

Experience Chart
- The following is the current known experience requirement for non-transcendent characters, along with some samples of how much experience optimal monsters give at that level.


level 1 - 550 exp
level 3 - 1500 exp
level 4 - 2200 exp (porings worth 30 exp)
level 5 - 3200 exp (fabres worth 60 exp)
level 7 - 4200 exp (hornets worth 90 exp)
level 9 - 5000 exp (hornets worth 80 exp)
level 10 - 5500 exp
level 11 - 6000 exp (rockers worth 114 exp)
level 12 - 6100 exp
level 13 - 6350 exp
level 15 - 7350 exp
level 17 - 8400 exp
level 23 - 12000 exp
level 34 - 23000 exp (coco worth 312 exp)
level 35 - 24000 exp
level 36 - 26000 exp
level 37 - 27500 exp
level 38 - 29000 exp (orc ladys worth 445 exp)
level 49 - 50500 exp (orc zombies worth 470 exp)
level 63 - 77000 exp
level 65 - 84000 exp
level 68 - 95000 exp (argiope worth 1053 exp)
level 71 - 140000 exp
level 86 - 600000 exp (soliders worth 1775 exp)
level 87 - 680000 exp
level 98 - 4000000 exp


- Transcend characters require exactly twice the experience (base and job) as non-transcend characters.


Monster Arrangement and Re-leveling
- The spawn of most monsters across the game world have been widely changed.
- Areas are changed so that maps generally group monsters of similar level together.
- To accommodate this, the stats, skills, and level of most monsters in game have been drastically altered.
- The adjustment in zones is done in such a way that players should always have a place to level their class within their level range.
- Some zones have been adjusted to be high end, with monster levels appearing above 100.


- Current known monster sense information can be found here.
- A map of all fields, and their respective levels are shown at the end of this post.
- A map of most in game dungeons and the levels can be found here.


Removed Maps and Map Changes
- The following maps have been removed either temporarily or permanently as part of scaling the game world. In testing, the warps to access these maps were non existent and gravity marked these maps as removed.


gef_fild12
gef_fild14
pay_fild05
pay_fild11
cmd_fild05
yuno_fild05
yuno_fild10
hu_fild03
hu_fild07
ein_fild02
ein_fild10
ra_fild02
ra_fild07
ra_fild09
ra_fild10
ra_fild11
ra_fild13
ve_fild01
ve_fild05
um_dun01
um_dun02


- The village of Umballa now directly connects to the yggdrassil tree roots.
- The map ein_fild01 now connects to ein_fild03.
- The map ve_fild04 now connects to ve_fild06.


- The entrance to the 'Ant Hell' dungeon has been moved from moc_fild20 (Crack of Dimension) to cmd_fild08 (East Fortress Saint Darmain).


Skill Balancing


Acolyte
Heal
* The amount healed for has changed. Heal is now directly influenced by your magic attack power.
* The amount healed is no longer fixed, but is a range influenced by your stats and skill level.
* Modifiers that affected heal before will still work as they did.


Mage
Safety Wall
* When safety wall blocks the maximum number of hits, a new wall cannot be placed on that cell for a short period of time.
Fire Bolt / Cold Bolt / Lightning Bolt
* The cast time of these skills has been reduced by approximately 50%.


Knight
Two Hand Quicken
* Two Hand quicken now increases your attack speed by a fixed amount.


Priest
Suffragium
* Now only reduces the variable portion of skill casting time.
BS Sacrimenti
* Now allows attacks to bypass defense of demon / undead monsters.
Turn Undead
* The success rate of Turn Undead is changed.
* On failure the damage of Turn undead is a holy attack influenced by your magic attack power.


Wizard
Meteor Storm
* The damage of Meteor Storm is increased.
Lord of Vermilion
* The damage of Lord of Vermilion is increased.
Storm Gust
* The damage of Storm Gust is increased.
* Stormgust's chance to freeze has changed. It now is a chance to freeze per hit of stormgust. Level 1 stormgust has a 25% chance to freeze, and the chance increases at 5% per level up to 70% chance to freeze per hit with level 10.
Heaven's Drive
* The damage of Heaven's Drive is increased.


Blacksmith
Adrenaline Rush
* Adrenaline Rush now increases your attack speed by a fixed amount.


Crusader
Grand Cross
* Grand Cross is influenced by both the physical attack power and magical attack power of the user.
* Grand Cross is reduced by a combination of physical defense power and magical defense power of the target.
Spear Quicken
* Spear Quicken now increases your attack speed by a fixed amount.


Monk
Occult Impaction
* Occult Impaction is influenced by (status + equip) physical attack power and the physical equipment DEF of the target.
Mental Strength
* Instead of modifying your defense/magic defense, simply reduces all incoming damage to 1/10.


Alchemist
Acid Terror
* Acid Terror is influenced by (status + equip) physical attack power and increased by the VIT of the target.
* Acid Terror deals 1/2 damage on boss targets now.
Bomb
* Bomb is now influenced by (status + equip) physical attack power.


Bard
Impressive Rift
* Impressive Rift now increases attack speed by a fixed amount (per level).
Magic Strings
* Now only reduces the variable portion of skill casting time.


Lord Knight
Frenzy
* Frenzy now increases attack speed by a fixed amount.
Clashing Spiral
* Clashing Spiral is now influenced by (status + equip) physical attack power and the weight of the current equipped weapon.


Assassin Cross
Soul Destroyer
* Soul Destroyer is influenced by your physical and magical attack power.
* Soul Destroyer's damage is reduced by a combination of both physical and magical defense of the target.
Meteor Assault
* Meteor Assault is influenced by (status + equip) physical attack power.


High Priest
Assumptio
* Assumptio has been completely changed. Assumptio now increases your physical and magical defense by 100% for the skill duration. In PVP and WoE, the bonus is only 35%.
* However, skills that bypass your physical or magical defense will ignore the effects of assumptio.


High Wizard
Stave Crasher
* Stave Crasher is influenced by both the users physical attack power and magical attack power.
* Stave Crasher is reduced only by the targets physical defense.


Scholar
Soul Exhale
* The amount of SP transferable with Soul Exhale has changed. Now you cannot give a target more than 50% of their max SP with the skill.
Mind Breaker
* The damage of Mind Breaker is now influenced by (status + equip) magical attack power.


Biochemist
Acid Bomb
* Acid Bomb is now influenced by the users physical attack power, the users magical attack power, and the VIT of the target.
* Acid Bomb damage is now reducable by a combination of both physical defense and magical defense of the target.


Equipment Changes


Some pieces of equipment have been changed for the renewal patch. In particular, most rods and some books now grant equipment magic attack power.


Daggers
Ashura - 78 MAtk
Bazerald - 100 MAtk


Rods
Rod - 30 Matk
Wand - 45 Matk
Staff - 75 Matk
Wizardry Staff - 82 Matk
Gentleman's Staff - 82 Matk
Staff of Soul - 85 Matk
Divine Cross - 87 Matk
Release of Wish - 90 Matk
Staff of Wing - 90 Matk
Staff of Recovery - 90 Matk
Staff of Piercing - 95 Matk
Arc Wand - 95 Matk
Mighty Staff - 100 Matk
Wand of Occult - 105 Matk
Eraser - 110 Matk
Dark Thorn Staff - 116 Matk
Survivor's Rod - 120 Matk
Hypnotist's Staff - 120 Matk
Staff of Destruction - 145 Matk
Lich's Bone Wand - 155 Matk


Books
Hardcover Book - 25 Matk
Giant Encyclopedia - 70 Matk
Sage's Diary - 90 Matk
Magic Tactics - 92 Matk
Ancient Magic - 95 Matk
* Other books do not grant any MATK bonus.


Formulas


Weapon Attack
Min: (2*[equipAtk] + 1.5*[str + luk/3 + level/4 + str/5 + dex/10]) * SkillModifier + mastery - ArmorDef*2 -statusDef*1.5
Max: (2*[equipAtk + (weaponAtk*weaponLvl)/20] + 1.5*[str + luk/3 + level/4 + str/5 + dex/10]) * SkillModifier + mastery - ArmorDef*2 -statusDef*1.5
- Unarmed attacks substitute strangth as weapon attack, and counts as a level 1 weapon.


Magic Attack
Min: (2*(equipMatk) + 1.5*(1.5*int + luk/3 + level/4 + dex/5)) * SkillModifier - ArmorMDef*2 - statusMDef*1.5
Max: (2*(equipMatk+[weaponMatk*weaponLvl/10]) + 1.5*(1.5*int + luk/3 + level/4 + dex/5)) * SkillModifier - ArmorMDef*2 - statusMDef*1.5


Heal
Heal Amount: (MagicAttack * skillLevel) / 4 * HealBonusModifier
- MagicAttack is a number between Min and Max according to the magic attack formula.
Monster Spawn Arrangement Map


worldmap

Tuesday, December 7, 2010

Ragnarok Renewal: Daily Quest (Prontera)

Prontera Quest – Church Donation

Overview:
The Church Donation Quest is the latest daily quest that Philippine Ragnarok Online has added. The quest has the promise to give a generous amount of experience in exchange to your donation for the church in zeny. Also, this quest only caters to wealthy adventurers who’s level is 60 and above. For the official announcement regarding the release of the quest, please visit the pRO site.


Since Church Donation Quest is a daily quest, it also has the 20hour cool down after you have performed the quest. The NPC continuously express the "/!" emotion. Contrary to the other daily quest, the NPC of this quest doesn’t have any prefix [Quest] on it’s name.

Quest Requirement:
Level 60 and up
40,000z ~ 200,000z

Quest Proper:
The quest is an easy quest. To start with this daily quest, first find the Church Worker NPC located near the Prontera Fountain. The Church Worker is at the upper right part of [Quest] Odin’s Knight, the NPC for the Order of Odin’s daily quest.


Talk to the Church Worker and he will ask you if you could spare some of your wealth by donating to the church. In return, he will be giving you a precious gift. Then he will prompt you with the option of donating or not. If by chance you are an adventurer with a level of below 60, the church worker will refuse to give you the option of donating.


The donation to be given for the church worker is fixed according to your current level. Just like what I have reiterated above, the quest only caters to adventurers whose level is 60 and above.


If you finally choose to donate for the church, you will then receive experience points according to your level. Aside form experience gain you will also be blessed with all food buffs and triggering the 20 hour cool down of the quest. The level of the food buff is also dependent on your level. At the first level bracket it's +5 food buff, the second level bracket it's +6 food buff and the last level bracket it's +7 food buff. An Assumptio-like visual effect will be bestowed upon you as a sign of successfully completing the quest. For the exact experience gain, kindly refer to the pRO site.

Addition: I have performed this quest for sometime but I noticed that there were changes made to this quest. The NPC for this quest is already showing the "/!" emotion. Aside from the food buffs and experience there are items given to questors which varies based on your level bracket. From the information that I have gathered: level 60 to 80 characters receives 1 white potions, level 80 to 96 characters receives 1 blue potion and 97 to 99 characters receives either 1 yggdrasil seed + 2 blue potion or 2 blue potion.


Prontera Quest – Army Supply

Overview:
Philippine Ragnarok Online is really making its own share of making Ragnarok localize by introducing daily quests on its servers. The latest daily quest that they have released is the Army Supply Quest. The quest asks you to revive an injured soldier in exchange for experience.  Because of some recent controversies on this quest, I have decided to create this post a little later than its released date. I tried to observe first on how the daily quest really works before I did this post. For the official notice regarding the release of this quest, please refer to the pRO site.


The Army Quest is a Daily Quest so it has the 20 hour cool down before initiating another try on this quest. The starter NPC for this quest is constantly using the “/!” emotion and his name has the prefix [Quest] which allows you to identify him easily. This quest is a part of the Prontera quests in which it requires difficult requirements in order to finish the quest. Performing the Prontera quests on a daily basis will surely drain your resources. Perform the prontera quests when you really need them or you have the capacity to perform them.

Quest Requirement:
Level 61 and up
Yggdrassil Berry or White Potion

Quest Proper:
To start of the Army Quest, Locate [Quest]Army Officer at the Prontera Fountain. He shares the same location with the other Prontera Daily Quests so it’s not hard finding him.


The Army Officer manages the supply donations for the troops that were fighting the minions of Satan Morroc. He noticed you to be a seasoned adventurer and asked your help to spare some of your yggdrassil berry or white potion to be given to the troops. Based on your current level the officer will assign you to a specific injured troop. For adventurers with level ranging from 61 to 80, you are assigned to revive the Injured Recruit using 10 white potions or 1 yggdrassil berry. For adventurers with level ranging from 81 to 97, you are assigned to revive the Injured Veteran using 100 white potions or 2 yggdrassil berry. For adventurers with level 98 and up, you are assigned to revive the Injured Elite using 100 white potion or 3 yggdrassil berry.

Note: Choosing yggdrassil berry will let you gain more experience as compared to white potions.


When you have chosen the item that you wish to donate, travel to Morroc and walk towards the center of the town. At the upper right of the center Kafra, you will notice 3 soldiers lying on the ground asking for help as indicated by their emotion /help. The task is to revive an army officer assigned to your level. The level bracket on this quest is the same level bracket with the Church Donation Quest.


All of these soldiers share the same story on how they have been severely injured because of their fight with Satan Morroc’s Minions. Using the healing item that you have prepared, carefully approach the appropriate officer and give him the healing item. Once you have given the healing item, the soldier will be immediately revived and thank you for help.

Note: If the soldier assigned to you is in “Revived” state, wait a little for the NPC to return to its “Injured” state before talking to him. Talking to the soldier in “Revived” state will not let you proceed with the quest.


After reviving the assigned troop, go back to the Army Officer and tell him that you have successfully revived an Officer. He will then give you an experience based on your level bracket and the 20-hour cool down of the quest will be triggered. For the exact experience gained kindly visit the pRO site.


Ragnarok Renewal: Daily Quest (ALBERTA)

Alberta Quest - Alberta Cargo Delivery

Overview:
The Philippine Ragnarok Online has just recently added two daily experience quests. They launched the Alberta Cargo Delivery Quest last February 2009 and followed by No more Lonely Knights Quest last April 2009. Both quests are pRO exclusive but I have read that other locations are looking into adopting these quests for their servers. These quests have 20 hours cool down and it’s repeatable. So in other words, it’s like receiving free experience points on a daily basis. Also as early as level 1 you could already perform this quest but it would be better to perform this quest at a higher level for higher experience gain. Do note that this quest is already permanent!

Why is it called Alberta Quests? because the quest starter on both quests are located in Alberta. They will be using the emoticon “/!” once in a while so you will easily notice them.

I have decided to create a sort of a guide journal about the Alberta Quest because I find it very repetitive in instructing friends who are unfamiliar with this quest. Also if there are other players who are reading my journal entries this will be of great help in informing them that these kind quests exist. These are quests which greatly complement your craving for more experience.

On a side note, the experience given by these quests are further increased with the use of premium service and field manuals. When I mention about field manuals I am referring to the item that increases the received experience points for 30mins. Example of which are Basic Field Manual, Advance Field Manual and others.

Quest Proper:

 
Precaution: Avoid going near with this Guy because he will pop out a message inviting you to join the Continental Guard Quest. After closing his message it might cause your disconnection from the server. As a precaution keep your distance from him!
___________________________________________________________________________

The Alberta Cargo Quest basically is a task given by the Port Manager. He will ask for your help to lift crates from a certain location back to him. All crates are located in Alberta so no need to worry on spending some zeny for your transportation. The Port Manager will base the number of crates that you will lift on your current level. The higher level you are the more crates that you will be assigned to lift.

The Port Manager is located near the Premium Warp Kafra in Alberta. Once you talked to him he will immediately ask you if you are interested in helping him out. If you decide to help him he will send you off to the first crate. The first crate is located at the ship at the top left part of Alberta. Once you find the crate, start moving it. If your not that fortunate, the crate might bite you and you will be losing a percentage of your health. But if your lucky enough, a message will tell you that you have moved the crate.

After moving the first crate, return to the Port Manager. He will reward you with 10pcs of Red Potion and a Free Warp Ticket. For those who are level 1 to level 20 you will not be able to continue on with the quest and you will trigger the 20hour quest delay. For the other levels the Port Manager will send you off to the 2nd crate.

The 2nd crate is located between the first seaport and second seaport of Alberta at the right side of the town. Again do note that all crates have the chance of biting you and reducing your life points. If you’re very unlucky the crate might bite you over and over. At worst you will have your life points reduced to 0 but still the crate will be biting you. If you have successfully moved the crate, go back to the Port Manager

The Port Manager will reward you with 5pcs of Orange Potion. For those who are level 21 to level 40, your quest ends here and you will be triggering the 20hours cool down. While for other levels, he will send you to the 3rd crate.

The 3rd crate is located at the second seaport of Alberta. The crate is swimming in the water area just below the second seaport. After successfully moving the crate, go back to the Port Manager.

The Port Manager then will give you 10pcs of Yellow Potion. For those who are level 41 to level 60, you will no longer continue on with the quest and trigger the 20hours cool down for the quest. As for the other levels the Port Manager will send you to the 4th crate.

The 4th crate is located at the third seaport. You will not easily recognize the crate in a normal view because the Moscovia transport NPC is hiding the crate. Just twist your map a little and you will be able to move the crate properly. After moving the crate successfully go back again to the Port Manager.

The Port Manager will give you 10pcs of White Potion. For those who are level 61 to level 80, you will trigger the 20hour cool down while the other levels could still continue on with the quest.

The 5th crate is located at the fourth seaport of Alberta specifically at the lower right part of the map. The crate is near the Louyang transport NPC and Ayothawa transport NPC. When you have successfully moved the crate, go back to the Port Manager.

The Port Manager will reward you with 10pcs of Blue Potion. If you are level81 to level97, you will wait for 20hours in order to perform the quest again. If you level 98 and level99, the Port Manager will send you for the last crate.

The last crate is located at the top middle part of Alberta. You will find the crate just beside an NPC sitting on a table. When you have moved the crate successfully, go back to the Port Manager.

The Port Manager will then give you another 5pcs of Blue Potion and a Yggdrasil seed as a bonus. Then you will trigger the 20hours cool down.

The number of crates you moved determines the experience points that you will gain. This quest only provides base experience. For the exact experience gained you may refer the the pRO site.


Bonus Experience Quest:

~ Customer Service ~

The Customer Service NPC is not actually a quest. I have added this for an additional experience gain for you. First off, try locating the Customer Service NPC located at the Upper mid part of the Prontera Market. It will be very difficult to find her unless you zoom in your view and try to mouse over to the ground. Once you have located her, talk to her then select the last option. The last option is a quiz where in if you answered all questions correctly you will gain an experience points depending on your level plus an additional item for higher level characters.

Side Note: Some of the answers on the questions could be read on the tutorial given by the same NPC though you have a limitless tries for the retake on the quiz. If you have been successful on answering all questions correctly you will no longer have the option to retake the quiz. This is not repeatable! For the details refer to the pRO site.

Alberta Quest - No more Lonely Knights

Overview:
The Philippine Ragnarok Online has just recently added two daily experience quests. They launched the Alberta Cargo Delivery Quest last February 2009 and followed by No more Lonely Knights Quest last April 2009. Both quests are pRO exclusive but I have read that other locations are looking into adopting these quests for their servers. These quests have 20 hours cool down and it’s repeatable. So in other words, it’s like receiving free experience points on a daily basis. Also as early as level 1 you could already perform this quest but it would be better to perform this quest at a higher level for higher experience gain. Do note that this quest is already permanent!

Why is it called Alberta Quests? because the quest starter on both quests are located in Alberta. They will be using the emoticon “/!” once in a while so you will easily notice them.

I have decided to create a sort of a guide journal about the Alberta Quest because I find it very repetitive in instructing friends who are unfamiliar with this quest. Also if there are other players who are reading my journal entries this will be of great help in informing them that these kind quests exist. These are quests which greatly complement your craving for more experience.

On a side note, the experience given by these quests are further increased with the use of premium service and field manuals. When I mention about field manuals I am referring to the item that increases the received experience points for 30mins. Example of which are Basic Field Manual, Advance Field Manual and others.

Quest Proper:

Precaution: This quest may require you to travel out of Alberta. Prepare some zeny or Free Warp Ticket for your travel.

Prerequisite Quest: Turtle Island Entrance Quest (for the fifth knight only)

This quest is about helping the Message Girl deliver a letter to a specific Knight. The Message Girl is located near the spawn area at the lower kafra of Alberta.

Once you talked to her, she will let you pick a task where you will have to visit a certain Knight. The name and location of the Knight is indicated on the choices. Also the level restriction is also placed there. The level restriction pertains to not allowing a low level character take a higher level task while higher level character you could still select tasks lower than their level. It is recommended to always take the task assigned for your level bracket for higher experience gain.

Side note: Only one task could be selected per day. Once you have selected a task you could no longer change your task for another. Do not spam enter when you talk to her or you might end up taking the lowest task.

The first knight Sir Donovan is located at Alberta Town. You will not have a hard time locating him since he is just at the lower left part of Alberta. Just a little walk then you will see him already. This task is recommended for level1 to level20 characters.

The second knight Sir Richard is located at the Treasure Island as called Sunken Ship. This task will now require you to spend some zeny in order to travel to the Treasure Island. The only route that you could use is to take the Alberta Ship and set sail towards the Treasure Island. Once you have delivered the letter he will reward you with 1 Free Warp Ticket. This task is recommended for level21 to level40 characters.

The third knight Sir Lion is located at Prontera City. He will be hard to find since he will be hiding in the market place. For just a little hint, he is located at the upper left part of the Prontera Market near a girl NPC. This task will require you to spend some zeny or a Free Warp ticket. The easiest route to reach him is thru the Kafra Warp. Once you have delivered the letter he will reward you with 1 Free Warp Ticket. This task is recommended for level41 to level60 characters.

The fourth knight Sir Midetz is located at Izlude Town. This task will require you to spend some zeny or use a Free Warp Ticket. There are two possible short routes that you could choose from in order to reach him. First option is to take the Alberta Ship and set sail to Izlude Town. Second Option is thru Kafra Warp where in you will have to warp at Prontera City then finally to Izlude Town. Just walk towards the top part of Izlude and you will bump on to him. When you talk to him he will reward you with 1 Free Warp Ticket. This task is recommended for level61 to level80.

The fifth knight Sir Grevious is located at the Turtle Islands. This task does not only require you to spend 10,000zeny but also requires you to complete first the Turtle Island Entrance Quest for you to be able to enter the dungeon. There is a big risk of dying here because the Turtle Island surface has a high mob density. A little precaution is needed in order to successfully deliver the letter to Sir Grevious. He will be hiding somewhere at the lower right part of the Turtle Island surface. Another option that could be considered is if you avail the Premium Service, Just talk to the Odin Warp Kafra and tell her to take you to the turtle islands. Walk towards the warp portal for the Turtle Island Surface and then locate Sir Grevious. This method will not require you to do the prerequisite quest. After successfully delivering the letter to Sir Grevious he will reward you with 2 Free Warp Tickets. This task is recommended for lvl81 and above.

After delivering to one of the knights, no need to go back to the Message Girl. The knights will already provide you with the experience gain. But if you tried visiting the Message Girl, she will just orm you that the 20hours cool down has already been triggered.

The No more Lonely Knights Quest provides not only base experience but also job experience.

Alberta Quest - No more Lonely Knights

Overview:
The Philippine Ragnarok Online has just recently added two daily experience quests. They launched the Alberta Cargo Delivery Quest last February 2009 and followed by No more Lonely Knights Quest last April 2009. Both quests are pRO exclusive but I have read that other locations are looking into adopting these quests for their servers. These quests have 20 hours cool down and it’s repeatable. So in other words, it’s like receiving free experience points on a daily basis. Also as early as level 1 you could already perform this quest but it would be better to perform this quest at a higher level for higher experience gain. Do note that this quest is already permanent!

Why is it called Alberta Quests? because the quest starter on both quests are located in Alberta. They will be using the emoticon “/!” once in a while so you will easily notice them.

I have decided to create a sort of a guide journal about the Alberta Quest because I find it very repetitive in instructing friends who are unfamiliar with this quest. Also if there are other players who are reading my journal entries this will be of great help in informing them that these kind quests exist. These are quests which greatly complement your craving for more experience.

On a side note, the experience given by these quests are further increased with the use of premium service and field manuals. When I mention about field manuals I am referring to the item that increases the received experience points for 30mins. Example of which are Basic Field Manual, Advance Field Manual and others.

Quest Proper:

Precaution: This quest may require you to travel out of Alberta. Prepare some zeny or Free Warp Ticket for your travel.

Prerequisite Quest: Turtle Island Entrance Quest (for the fifth knight only)

This quest is about helping the Message Girl deliver a letter to a specific Knight. The Message Girl is located near the spawn area at the lower kafra of Alberta.

Once you talked to her, she will let you pick a task where you will have to visit a certain Knight. The name and location of the Knight is indicated on the choices. Also the level restriction is also placed there. The level restriction pertains to not allowing a low level character take a higher level task while higher level character you could still select tasks lower than their level. It is recommended to always take the task assigned for your level bracket for higher experience gain.

Side note: Only one task could be selected per day. Once you have selected a task you could no longer change your task for another. Do not spam enter when you talk to her or you might end up taking the lowest task.

The first knight Sir Donovan is located at Alberta Town. You will not have a hard time locating him since he is just at the lower left part of Alberta. Just a little walk then you will see him already. This task is recommended for level1 to level20 characters.

The second knight Sir Richard is located at the Treasure Island as called Sunken Ship. This task will now require you to spend some zeny in order to travel to the Treasure Island. The only route that you could use is to take the Alberta Ship and set sail towards the Treasure Island. Once you have delivered the letter he will reward you with 1 Free Warp Ticket. This task is recommended for level21 to level40 characters.

The third knight Sir Lion is located at Prontera City. He will be hard to find since he will be hiding in the market place. For just a little hint, he is located at the upper left part of the Prontera Market near a girl NPC. This task will require you to spend some zeny or a Free Warp ticket. The easiest route to reach him is thru the Kafra Warp. Once you have delivered the letter he will reward you with 1 Free Warp Ticket. This task is recommended for level41 to level60 characters.

The fourth knight Sir Midetz is located at Izlude Town. This task will require you to spend some zeny or use a Free Warp Ticket. There are two possible short routes that you could choose from in order to reach him. First option is to take the Alberta Ship and set sail to Izlude Town. Second Option is thru Kafra Warp where in you will have to warp at Prontera City then finally to Izlude Town. Just walk towards the top part of Izlude and you will bump on to him. When you talk to him he will reward you with 1 Free Warp Ticket. This task is recommended for level61 to level80.

The fifth knight Sir Grevious is located at the Turtle Islands. This task does not only require you to spend 10,000zeny but also requires you to complete first the Turtle Island Entrance Quest for you to be able to enter the dungeon. There is a big risk of dying here because the Turtle Island surface has a high mob density. A little precaution is needed in order to successfully deliver the letter to Sir Grevious. He will be hiding somewhere at the lower right part of the Turtle Island surface. Another option that could be considered is if you avail the Premium Service, Just talk to the Odin Warp Kafra and tell her to take you to the turtle islands. Walk towards the warp portal for the Turtle Island Surface and then locate Sir Grevious. This method will not require you to do the prerequisite quest. After successfully delivering the letter to Sir Grevious he will reward you with 2 Free Warp Tickets. This task is recommended for lvl81 and above.

After delivering to one of the knights, no need to go back to the Message Girl. The knights will already provide you with the experience gain. But if you tried visiting the Message Girl, she will just orm you that the 20hours cool down has already been triggered.

The No more Lonely Knights Quest provides not only base experience but also job experience. For the exact experience gain you may refer to the pRO site.

Source: http://richkidherbert.multiply.com/journal/item/31